That’s exactly what Creative Assembly is bringing us through publisher Sega, but from what’s been revealed so far, it appears as if the development team is taking the task very seriously.
Horror games are only as scary as the AI allows them to be. Considering there’s only one alien hunting you in Alien: Isolation, Creative Assembly has been able to invest a lot of time into ensuring the alien’s AI keeps players on their toes.
And they have to ensure that, because the entire game is essentially relying on this single alien’s AI. I would argue that the alien is, for Creative Assembly, the most important thing to get right.
“As soon as the player can predict a pattern in the alien, it stops being scary,” designer Gary Napper stated in a recent developer diary. “It [the alien] doesn’t follow any prescribed path or set of behaviours that are telling it to do specific things – it’s just reacting to the player’s presence and the choices that the player makes.”
You can watch the developer diary for yourself below. I’ve got to admit, I’m getting more and more optimistic about this one.