Why you should teach S.T.E.M. to children from a young age
S.T.E.M. is a teaching philosophy that integrates all four disciplines together into a single, cross-disciplinary programme.
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Today, 8 November, is S.T.EM./S.T.E.A.M Day! S.T.E.M. stands for Science, Technology, Engineering and Mathematics and refers to any subjects that fall under these four disciplines. Because these things are never straightforward, there are also dozens of alternative versions of S.T.E.M. (including S.T.E.A.M.) but S.T.E.M. is by far the most widely used.
We chat to Jonathan Drake, head of accessories at The Core Group, on why you should teach S.T.E.M. to children from a young age.
21st Century learning
The world today is changing rapidly. Technological advancements are unlike anything we have seen before. We have entered the fourth industrial revolution and can only speculate about the future of workplaces and the required skill sets.
Children need to prepare for an exciting and tech-driven future, and we need to enable them to acquire the necessary skills to build their careers. The education curriculum is adapting to meet this need by introducing Science, Technology, Engineering, and Mathematics (S.T.E.M.) in the school syllabus to help children develop creative problem-solving, critical thinking, logical reasoning, and other vital skills. Many early learning brands like PlayShifu are creating incredible toys that help children master S.T.E.M. and all these essential skills early on. However, S.T.E.M. is more than learning science, technology, engineering, and mathematics.
At its core, S.T.E.M. is the process of integrating these disciplines to help children develop new ways of thinking that interlink science and mathematics to technology and engineering and how it all fits into our daily lives. This holistic approach to learning encourages children to experiment with concepts and develop critical thinking, logical analysis, curiosity, and inquiry through trial and error.
Although educators and parents are generally aware of the importance of S.T.E.M. and its benefits, until recently, S.T.E.M. initiatives have been limited to children that have demonstrated an aptitude for subjects such as mathematics. Further, funding is often set aside for higher grade levels and overlooking the benefit of S.T.E.M. for younger learners.
When should S.T.E.M. be introduced to children?
Children are naturally curious, explorative, and eager to learn. All these qualities are crucial for S.T.E.M. learning. By their very nature, they are scientists at heart exploring the world around them, organizing items, and trying to figure out how and why everything works the way it does.
PlayShifu’s Orboot, Plugo, and Tacto offer children a safe and sound space to play, tinker, and learn. PlayShifu’s Orboot, Plugo, and Tacto offer a safe and sound space for children to play, tinker, and learn. Introducing children to S.T.E.M. experiences helps establish a critical foundation early on and fosters a positive attitude towards learning.
Children as young as three can be introduced to S.T.E.M. learning as suggested by the Common Core State Standards for Mathematics, Next Generation Science Standards, and International Standards for Technology in Education.
What are the benefits of introducing S.T.E.M. at an early age?
From language development to collaborative learning, there are several significant benefits to introducing S.T.E.M. to children at an early age. The most pertinent benefit is that it prepares them for the workplace of the future. According to the US Bureau of Labour Statistics, non-S.T.E.M. occupations are predicted to grow by 5% between 2018 and 2028, while the number of S.T.E.M.-related jobs are expected to grow by 9%, creating 10.6 million jobs.
Children who are introduced to S.T.E.M. early on could perform better academically and could pursue a career in S.T.E.M. comfortably. Early S.T.E.M. learning helps develop critical thinking, creativity, and other essential foundational skills. The Joan Ganz Cooney Centre at Sesame Workshop study asserts that closing the gap between preschool and elementary school practices is necessary to prepare children for a better digital future.
What can parents do to encourage S.T.E.M. learning at home?
Many schools have started implementing S.T.E.M. learning into the curriculum from preschool through to Grade 12. However, parents have an important role to play in encouraging S.T.E.M. learning at home from an early age. Parents’ guidance at a young age could impact children’s attitudes toward learning in the classroom and beyond.
The study from the Joan Ganz Cooney Centre at Sesame Workshop found that many parents felt anxious or lacked confidence in their knowledge of S.T.E.M. and thus found it difficult to implement and encourage S.T.E.M. development at home. Fortunately, more tools like PlayShifu’s Orboot and Plugo are becoming available to help parents foster S.T.E.M. activities at home.
How to introduce S.T.E.M. to young children?
Many innovative S.T.E.M. toys integrate tech seamlessly with rich storytelling and gameplay that encourages curiosity and learning. However, screen time is a major concern among 21st-century parents. Extended screen time is known to cause behavioural problems and sleep disorders. That said, the focus of screen time is shifting from avoiding screens to harnessing their benefits as learning supplements, providing opportunities to learn through play, and changing the role of children from being passive recipients of information to participants in learning alongside a screen.
PlayShifu’s innovative use of Augmented Reality and tactile toys brings phenomenal educational games for children. These games are driven by hands-on play that enriches and brings new meaning to screen time. They have developed smart S.T.E.M. toys that work in conjunction with a phone or tablet device to help foster critical thinking, grammar, logic, social-emotional learning, cultural awareness, and problem-solving skills. The products have physical components that children can touch, connect, and build with. And the companion app has super fun games that teach children various curriculum-based concepts.
The PlayShifu range includes Orboot, Plugo, and Tacto, which start at R899 and can be purchased from iStore, Takealot, and Toys’R’Us. Designed for ages 4 to 12, all the product platforms are supported by free-to-download apps that work with a range of devices on iOS and Android.